At the start of this season, I was facing a lot of rush/aggro decks, and getting smashed in the early game. So, I tried to get my own rush deck up and running.
I thought about hunter, with the hero power very straight forward, but I was in the mood for some mage fireworks
plus the great mech sinergy.
I recorded a few games but ended up only choosing 3 to show you guys the versatility of this deck, I mean, in the first match, I found a spell focused rogue, which makes me try to board control more than I was expecting, and I ended up to finish him with a pyroblast, very effectively.
In the second match, I was up against a similar rogue (I think, because the game ended at turn 7) with some mistakes from his side.
The third and last game, I was facing a control priest, which almost turned the game around, so I hope you enjoy and I will leave the deck below so you can try it and/or comment
The third and last game, I was facing a control priest, which almost turned the game around, so I hope you enjoy and I will leave the deck below so you can try it and/or comment
Mage: Jaina Proudmoore
2x Clockwork Gnome
2x Frostbolt
2x Annoy-o-Tron
2x Mechwarper
1x Micro Machine
2x SnowChugger
2x HarvestGolem
2x Spider Tank
2x Tinkertown Technician
2x Fireball
2x Arcane Nullifier X-21
1x Goblin Blastmage (Replaced 1 to include Antique Healbot)
1x Mechanical Yeti
2x Piloted Shredder
2x Water Elemental
1x Antique Healbot
1x Azure Drake
1x Pyroblast
2x Clockwork Gnome
2x Frostbolt
2x Annoy-o-Tron
2x Mechwarper
1x Micro Machine
2x SnowChugger
2x HarvestGolem
2x Spider Tank
2x Tinkertown Technician
2x Fireball
2x Arcane Nullifier X-21
1x Goblin Blastmage (Replaced 1 to include Antique Healbot)
1x Mechanical Yeti
2x Piloted Shredder
2x Water Elemental
1x Antique Healbot
1x Azure Drake
1x Pyroblast
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